Disable
20/20 PP
Category | Power | Accuracy |
---|---|---|
- | 100 |
For four turns, this move prevents the target from using the move it last used.
Disables the target's last used move, preventing its use for 4–7 turns, selected at random, or until the target leaves the field. If the target hasn't used a move since entering the field, if it tried to use a move this turn and failed, if its last used move has 0 PP remaining, or if it already has a move disabled, this move will fail.