ice

Ice Ball

20/20 PP


Category Power Accuracy
physical 30 90

A 5-turn attack that gains power on successive hits.


Inflicts regular damage. User is forced to use this move for five turns. Power doubles every time this move is used in succession to a maximum of 16x, and resets to normal after the lock-in ends. If this move misses or becomes unusable, the lock-in ends. If the user has used defense curl since entering the field, this move has double power.